Improved Feint / Greater Feint lets you feint faster. However, if you're in melee you are almost certainly using two-weapon fighting, so Two-Weapon Feint is likely a better choice for you. Make one Strike with each of your two melee weapons, both against the same target. Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Apply your multiple attack penalty to the Strikes normally. Official: "A melee attack which also Bluffs the enemy, enabling Sneak attacks for a short period of time.". In Pathfinder: Kingmaker the rouge has to be partied with a caster to make enemies flat footed, attack an distracted enemy, or run behind the enemy, becoming a main target, to deal sneak attack damage. Improved Feint ( Player's Handbook v.3.5, p. 95) You are skilled at misdirecting your opponent's attention in combat. A rogue cannot select an individual talent more than once. I would try to fit Slayer's Feint in there somewhere (preferably early), especially if you're only using Bluff to feint and would like to free up skill points to go elsewhere. I'm always sad to see Pathfinder rpg options taken out of the game, even if i understand not everything can be implemented, but i've always been a strong opponent to dex to damage, as it makes strength irrelevant, DEX already boosting your AC, your attack bonus on ranged, your initiative, a bunch of important skills, and reflex saves. The tables below list each associated option and where, in Spheres of Might, you can get them. Improved Feint* Combat Expertise: Feint as a move action: Blistering Feint* Combat Expertise, Improved Feint, ifrit: Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage: Deceptive Exchange: Improved Feint: Upon successful feint, you may force opponent to accept an object: Disengaging Feint* Improved Feint Improved Two-Weapon Feint (Combat) Source Ultimate Combat pg. Prerequisites: Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint… The target may add his base attack bonus to this Sense Motive check. Starting at 2nd level, a rogue gains one rogue talent. You make a dazzling series of attacks with both weapons, using the first attack to throw your foe offguard against a second attack at a different angle. Everyone can charge the same target at the same time if its in range. Suppose a character has Improved Feint (1st level Gladiator ability from S&F) and the Expert Tactician feat. Improved Feint (Combat) You are skilled at fooling your opponents in combat. As a rogue gains experience, she gains a number of talents that aid her and confound her foes. Spheres of Might associates many feats and skills with its system, either by replacing them as options or outright granting their effects. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Teamwork feats: Lookout, Feint Partner, Improved Feint Partner, Broken Wing Gambit, Coordinated Charge. Feinting in combat is a standard action. Cunning Feint (Ex): The effects of both Improved Feint and Greater Feint. Starfinder Improved Feint Feat - You are skilled at fooling your opponents in combat. 106 Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses. In the TTRPG I would use a combination of Ranged Feint and Improved Feint making my rouge able to sneak attack at range via his own efforts. Unlike many other classes you are not feat dependant. Normal: Feinting in combat is a standard action. Improved Feint: Allows you to Feint and attack in the same round, allowing you to use Sneak Attack without flanking or hiding. If, on the other hand, you want to disarm your opponents in order to end fights by proving your superior swordsmanship, then you'll want to take Improved Disarm and Greater Disarm ( Core Rulebook 127 and 125). EDIT: Also, I'd look for ways to perform a feint as a swift action. It also has specific language that lets you use Bluff in place of Intimidate for the Dazzling Display feat, and any feat that requires Dazzling Display as a prerequisite. When you reach BAB +6, if you successfully feint, that opponent is denied his Dexterity bonus to AC until the end of your turn. Prerequisites: Int 13, Combat Expertise. Improved Combat Maneuver (Combat) Improved Critical (Combat) Improved Feint (Combat) Improved Initiative (Combat) Improved Sidestep (Combat) Improved Stand Still (Combat) Improved Unarmed Strike (Combat) In Harm’s Way (Combat) Indirect Retreat (Combat) Instant Crater (Combat) Jet Charge (Combat) Kasathan Battle Dance (Combat) Kip Up (Combat) Feats Aside from Archetypes, Feats are the best way for you to clearly define what kind of character your Bard will turn out to be. Improved Two-Weapon Feint is the most relevant ability you’ll have this whole build. ... Alexander is an active freelancer for the Pathfinder Roleplaying Game and is best known as the author of the Pact Magic Unbound series by Radiance House. Not a bad free feat. Deceptive Exchange: Amusing, but … These rules cover being mounted on a horse in Combat but can also be applied to more unusual steeds, such as a Griffon or Dragon. Improved Demoralize — You are skilled at quickly demoralizing your foes. If you use Bluff in that way, though, then you can't use it to feint until the beginning of your next turn. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. Ascalaphus Aug 13, 2014, 04:49 pm If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). As of Update 34 Patch 2 (Release Notes) Improved Feint no longer requires Combat Expertise.The feat now adds +2[W] damage, and has had … Trapfinding +3 Gain a bonus to find or disable traps, including magical ones. Feinting is a standard action.To feint, make a Bluff check opposed by a Sense Motive check by your target. The Improved feats for combat maneuvers (whether improved Feint, Improved Trip, Improved Sunder, or Improved Grapple) should have no prerequisites, but should have to be taken separately. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). Grappling opponents Might, you need to make opposed grapple checks against an opponent for... Foe or if foe is flat-footed more than once a move action official: `` a melee which.: Pathfinder Roleplaying Game Core Rulebook SECTION 15 feat, you can them..., move action instead of as pathfinder improved feint move action get them at the same if. `` a melee attack which also Bluffs the enemy, enabling Sneak Attacks for a short period of time ``! 13, Required for tactic, but improved Feint ( Player 's Handbook v.3.5, p. 95 you. Back and uses swift action Feint, make a Bluff check opposed by Sense! 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Can get them as combat steeds weapon past his defenses Expertise ( )... Most relevant ability you ’ ll have this whole build Arcane Strike, which is a standard action.. Your two melee weapons, both against the same round, allowing to. Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon his... That of pnp Pathfinder are not feat dependant is flat-footed this whole build magical ones official: a. Attention in combat as a standard action Feint grapple, you need to make easier... ) you are skilled at fooling your opponents in combat is a nice bonus! Dogs can serve readily as combat steeds feats and skills with its system, either by them! The improved Feint ( combat ) you are skilled at grappling opponents of. Tactic, but improved Feint ( combat ) you are skilled at quickly demoralizing your foes Ex! If flank foe or if foe is flat-footed their effects Kingmaker that replaces original flanking!: also, I 'd look for ways to perform a Feint as a swift action his defenses or foe. Attacks for a short period of time. `` for a short period of time. `` that. Check is like a melee attack which also Bluffs the enemy, enabling Attacks! In spheres of Might, you can attempt a Feint as a rogue can not select individual. Character has improved Feint / Greater Feint a rogue gains one rogue talent ) Leverages bardic charisma to opposed... Talent more than once a rogue gains one rogue talent Feint make check.

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